|Sebring 12 H : Sebring |
|Florida, United States|
February 13, 2010, 20:00 UTC
This is the start of the 2010 GRCE season. Nine hard races on the American soil with a stop at Le Mans in France. Prepare for the hard and unforgiving airport surface of Sebring. Cope with the dying daylight and race into darkness.
Race length: 144 minutes
Game start time: 10:00
5x time acceleration
February 13, 2010, 7:00PM
Thursday, January 28, 2010
|The GRC Mad Dog is an endurance series that consist of ten races beginning with Sebring 12 hours. We race up to 144 Minutes and accelerate the race accordingly. The series will start with a test race in January 2010 and start the 2nd week in February. |
There is also going to be AI present set to 77-90% to fill up the grid if necessary to the 2007/8 numbers in ALMS. We will follow the order of the races in the 2010 season. A total of ten races including Le Mans. This is a good way to get some license points as well since its open for B-licensee drivers.
|Meeting Format for races |
17:00 GMT Practice 1.
18:35 GMT Qualifying.
18:50 GMT Warm-up.
19:00 GMT Race start.
The event will start at the TrackLocalTime (TLT) and will be accelerated to simulate the change in day and night racing. As a test we will try to align with ALMS rules Traction Control Level 2 will be allowed, and 60-75% damage will be enabled.
|Each class have the same points: |
Bonus points are awarded as follows: (Awarded for each class)
Pole Position: 2pts
Fastest Lap: 2pts
Most Places Gained: 2pt
Rules and Regulations
Teams can enter as many cars as they like.
Each team must nominate a captain who will be responsible for all communication before and during the event. They will also be responsible for there drivers behavior, so in extreme cases bad conduct by one car\member could result in all cars being disqualified.
Drivers may only be entered for 1 car.
All drivers are expected to behave in a respectable fashion towards other competitors. Swearing in game will not be tolerated. The first instance will be punished by a stop and go and further instances will result in a team being removed from the server. Anybody causing an intentional accident will be removed from the server and banned for a period of time decided by the race administrators
No using the chat box during qualifying or the race. At the end of session please make sure all drivers have finished before talking. Teams are encouraged to use the team speak system.
Drivers must have two wheels within the boundaries of the track at all times.
For clarification see GRC Driving Rules
Drivers are expected to be aware of there surroundings during all sessions.
It is forbidden to drive a car in the opposite direction of the race except and only to remove it from a dangerous position.
It is the responsibility of the following driver to make a clean pass. The leading driver may make 1 defensive move only
Definition of a defensive move
A lead driver may take a defensive line into a corner to make it harder for a passing move to succeed. You may make one defensive move eg. to the inside of the track or a tighter line. Once you have made the move, you must stay there and take the turn from that position, you may not move defensively again, this is weaving and is not permitted.
A defensive move is one that begins before the car behind has moved to begin a passing attempt. If you move after the car behind pulls out, this is blocking and is not permitted.
If the car behind gets an overlap with yours at the turn-in point, however small, you are expected to leave room in the turn for that car. If you are leaving room, you may not squeeze your opponent off the track at the exit.
Drivers being lapped are expected to hold a consistent line and make it clear very early if they are moving off line. It is the responsibility of the lapping car to make the pass clean, however it is the responsibility of the car being lapped to allow the lapping car past at the first safe opportunity.
At some points in the race a situation may arise where a car is able to un-lap itself. In this situation the lead car does not have to let the faster car through and it is the responsibility of the car behind to make a clean pass.
Any driver who, in the sole opinion of the Stewards, alters their racing line more than once based on the actions of pursuing competitors, or uses an abnormal racing line to inhibit or prevent passing may be considered to be “blocking” and may be
warned or penalized
Drivers entering the pits are expected to move off line early and make it clear they are entering the pits.
Drivers who when they can exit there pit stall find a car about to pass them must allow the car to pass before exiting there stall.
When exiting the pits the blend line must be respected by all four wheels for its full length. Once the line have ended you may rejoin the racing line only when it is safe to do so.
Cars have to complete 70% of the distance covered by their class winner to be classified.
Although we do not anticipate any problems if for any reason the server fails during the races, all competitors will have 15 minutes to rejoin the server. The race will then be started again in the order the cars were running at the time of the failure. The two parts of the race will be added together to determine the final result.